Sabbourati
Mental math

Tug of War

Two teams, one rope, one screen. Each right answer pulls the rope one step toward that team, and a mistake gives the other team half a pull. The first team to get a lead of five pulls wins.

Screen from the game Tug of WarStart the game

The game opens full page, with no ads and no sign-up.

Level
Grades 1–5
Way of playing
Solo or in teams
Suggested time
5 to 15 min
Game languages
French · English · Spanish
Price
Free

What pupils practice

How to play

  1. Choose the mode: two teams on the same screen, or one team against the robot.
  2. Choose the number pad or 4 answers to tap, then the same or different calculations for each team.
  3. Each team types its answer and presses PULL. A right answer pulls the rope one step, a mistake gives the other team half a pull.
  4. The first team to reach its side, with a lead of five pulls, wins the game.

In the classroom

Send two representatives per team and change at each round. Seated pupils work out the answer on mini whiteboards and can take over at any time.

With the whole class, write down the calculations that cost half a pull and go back over them at the end of the game.

Useful settings

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